Planetary Istrebljenja - Deluxe Edition (2014) PC | Prepakirati od SpaceX torrent download

Objavljeno: 2-10-2015, 02:17 | Preuzeli: 706

h Žanr: RTS, 3D, Arcade
Programer/Izdavač: Uber Entertainment
Jezik: EN/FR/DE/ES/IT/CN/BR + Мультиязычный
Jezik: engleski
Objavljivanje Tip: prepakirati
Tablet: Prilažemo (ALI213)

Operativni sustav: Microsoft Windows Vista / 7/8 (64 bita)
Procesor: Intel® Core ™ i3 2,66 GHz
RAM: 4096 MB
Zvučna kartica: Zvučna kartica kompatibilna s DirectX 9.0
Grafika Accelerator 1024 MB, OpenGL 2.4
Slobodan prostor na HDD: 3 Gb

Planetary Istrebljenja — to je prekrasan dar onima koji se sjećaju Totalnog Istrebljenja i njegovu reinkarnaciju Supreme Commander. Ovdje vam je već potrebno je ne samo hvatanje susjedne planete i sunčevog sustava u cjelini, ali uvijek i samo uništiti sve oko vas. Vas čekaju borbe koje uključuju tisuća jedinica.Igra Planetarni uništenje Igra se na skali koje niste prethodno vidjeli. Možete čak i raznijeti sve i posvuda sve u isto vrijeme - da, takve stvari su sada.Vi ćete voditi bitku koristeći najnaprednije robota i tehnologije. Ako ste spremni za osvajanje svemira u ovom dinamičnom jednog igrača igra, onda možete početi odmah, jer imate puno slučajeva.
changelog: Build 82834
Galactic War Updates:

- Tech Discovery Redesign
You will now be able to choose one tech from a group of three when you explore a system
You will no longer be given techs that you already have as one of the three choices.
You will now only be given techs that you can use
IE no bot buffs without the ability to build bots.
- Rebalanced chances to discover various techs
- Improved AI difficulty ramping
- Improved system difficulty ramping
- New and improved redesigned boss fights for all factions
- Galactic War now defaults to a system size of Medium instead of Epic
- You now have the option to toggle "Hardcore mode" on and off when starting a new war
Gubljenje a match in Hardcore Mode will end the active Galactic War, as it did in previous Galactic War iterations
Gubljenje a match outside of Hardcore Mode will allow you to load a save from before moving into the system hostile
- Galactic War now has two neutral stars that always spawn next to the starting point
- The two easier difficulty Wars Galactic now use a different set of possible system templates
The easier system templates don ' t go more than a planet and a moon. They also have more metal
- Exiting from the GW star map takes you back to the main menu
- The in-game menu for a normal GW now contains a predaja option instead of an napustiti war button. Hardcore GW will still have abandon the war button.
- Normal AI Difficulty Tuning
- GW star system tuning
- Fix to the Galactic War intro video not playing
- When the player commander is destroyed, all remaining subcommanders will also be destroyed. This only affects GW.
- Removed the factory wait time on relentless AI difficulty

Gameplay je changes:

- Units are now setup to allow their wreckage to be pathed through and shot through
- Fix for custom alert behavior (the first custom alert would work, but all the ones after that would fail)
- Added in persistent alerts for special oružja (halleys and lazer).
- Hide special alerts that are pokrenute while in chronocam
- Updated icons used for special oružja i in special alerts
- Major preraditi for how recon works for blips
- Updates to visuals and layout of celestial/planets panel to closer align w/ new special oružje alert UI
- Resume Anywhere fixes
- Added music cue for the Target Planet scene
- Units flagged as not collidable with projectiles as wreckage will no longer have the attack cursor come up on the client
- The control group and idle unit what are hidden when you are spectating. Chronocam will also ignore unit alerts while you are spectating.
- Fix for a case where a unit would stop and lose its nav move
- Mines can now, once again, be shot by projectiles
- Resume from here dialog will now pause the game
- Fix for (selection/control group/idle) type indicators
- Fix for some units failing to attack during an attack move

AI Improvements:

- AI now can create now unit threat data on demand
- Deep Space Radar will no longer be seen as an orbital threat by the AI
- Fix units for going in circles
- Fix for a rare (1 in ~1400) AI crash
- Fix for AI crash when a platoon tries to retreat when there are no active AI bases left
- AI should be more vrijedne about building anti nukes
- Adjusted AI planet landing spot selection
- AI perf improvement
- Reduced the spikiness of AI perf some more

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Digital Deluxe Commander Bundle

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