Arma 3 (v 1.44) (2013) PC | Prepakirati od SpaceX torrent download

Dodano: 6-10-2015, 03:20 | Preuzimanja: 808

Žanr: Akcija, Tactic, 1st Person
Programer/Izdavač: Bohemia Interactive
Jezik: engleski + višejezičnog
Jezik: engleski
Objavljivanje Tip: prepakirati
Tableta: Вшита (3DM | LumaEmu v1.6.9 by Steam006)

Operativni sustav: Microsoft Windows Vista / 7/8
Procesor: Intel® Core ™ i3 2,66 GHz
RAM: 2048 MB
Zvučna kartica: Zvučna kartica kompatibilna s DirectX 9.0
Grafika Accelerator 1024 MB, OpenGL 2.4
Slobodnog prostora na HDD: 15 GB

Arma 3 - to je prekretnica u žanru taktičke vojne simulacije. Možete provesti 20 minuta nakon što je trčanje paul kartice i uhvatiti metak od snajpera i sve početi ispočetka. Vrlo prirodni simulator. I sada legenda:
...Nakon nekoliko godina iscrpljujućeg rata, Europa je postala posljednje utočište oslabljene u borbama snage NATO-a.Otok Stratis zarobljeni od strane neprijatelja na Bliskom istoku, a to će dobiti zajamčenu superiornost NATO-a u regiji.Početak operacije "Magnituda": mala skupina posebno obučenih vojnika sa znanstvenicima na tajnom zadatku poslani na otok u Sredozemnom moru.Misija u opasnosti od kolapsa! Momčad je gotovo potpuno uništena, a glavni lik, kapetan Scott Miller pere na obalu neprijatelja otok.Završite rad u njegovoj moći, ali na putu postoje svi opasnosti modernog ratovanja, nemilosrdnog okruženja i brojčanu nadmoć nad neprijateljem. Hoće li morati razmišljati o svakom koraku!

Update v1.44

Game Update: 1.44 (BattlEye Service, Open-source PhysX, Netcode Optimizations, Pokretač Poboljšanja)
Added: Liječenje other characters now has its own animation
Added : Another height to Oružje Deployment
Added: Amphibious vehicles have a proper gearbox for water movement
Added: DLC Content Browser can now be closed using the same shortcut as for opening (LShift + P)
Added : Stomper RCWS and variants are available in Virtual Garage
Added: "Default" frakcija
Added: Possibility to override both mission config and respawn template respawn delay by using: missionNamespace setVariable ["BIS_customRespawnDelay", 60]
Added: Respawn delay can now be dynamically overridden in scenarios
Added: The profiles containing a huge variable BIS_fnc_diagAAR_data now trigger a performance warning which offers an option to wipe it out when the pause menu is displayed
Added: Camouflaged face variants from standard profile faces, not available in profile selection, što se vidi na full ghillie snipers
Added: Localized indicators in Virtual Arsenal
Added: buoyancy = 1 property and value for all models that use buoyancy
Added: Command bar icons for launchers
Added: New config (konfiguracija) parameters for setting the color of text on the right side of and ListBox ComboBox items

Fixed: VR Garage error
Fixed: Cannot try a vehicle once you ' ve clicked on a UAV in Garage
Fixed: FD vehicles did not have their direction / speed reset on restart
Fixed: Screen would sometimes fade in, in MP, before it was supposed to (Showcase FFV)
Fixed: Wrong class name in the model.cfg of M320 camo
Fixed: Proper names for new music pjesme
Fixed: FPS drop in the respawn menu when too many inventory load-izlasci are present
Fixed: Dust created on the water surface when SDAR was otkaz underwater
Fixed: Muzzle flash of Panther GMG was not visible at a low framerate
Fixed: MBO main cannon zeroing didn ' t work for the highest values
Fixed: High caliber rifle ammo was able to pass through the VR Gorgon
Fixed: Sound of the bounding mine trigger
Fixed: Utišao Rook 40 sound inside buildings
Fixed: Pre-loading of textures for the stance indicator
Fixed: VR Garage vehicle position was sometimes incorrect
Fixed: VR humming was missing from Arsenal
Fixed: Arsenal error
Fixed: When changing crewed vehicle type in Garage, crew in the new vehicle was using an incorrect shader
Fixed: crew Vehicle in Garage sometimes left the vehicle
Fixed: Cargo positions in some vehicles in Garage were duplicated
Fixed: Displaying of usage statistics in DLC Debriefing models for whose path is missing a .P3D extension
Fixed: Start-up timer animation iskorištavati - sit down and salute disabled
Fixed: Hitting 'Enter' to save a vehicle didn ' t work
Fixed: FIA Quad Bike has a proper woodland teksturu variant
Fixed: It was possible to make the right glass of the Offroad levitating in the air
Fixed: The components (animation sources) of the Offroad took long to show / hide themselves
Fixed: Zeus wasn ' t able to put bipods to ammo boxes
Fixed: Binoculars switch, while moving forward, crouching with your oružje lowered (both rifle and sidearm)
Fixed: Missing muzzle flashes for the GMGs of RCWS turrets on M4 Scorcher and 2S9 Sochor
Fixed: "Support" markers were visible in the editor
Fixed: Attenuation for and commander gunner positions of the Strider / added bush collision
Fixed: Default coordinates were missing in RscListNBox
Fixed: Added sound for walking - crouched - with lowered sidearm
Fixed: BIS_fnc_getParamValue didn ' t work when paramsArray was undefined
Fixed: Drivers of randomized Karts now have the appropriate and uniform headgear
Fixed: ZSU-39 Tigris commander's turret was not rotating in external view
Fixed: Cleared paths to non-existent and unused SFX samples
Fixed: BIS_fnc_diagAARRecord is no longer called automatically to avoid accidental profileNamespace spam (scenario designers can still call it manually for debugging purposes)
Fixed: Commanders of the Strider no longer have the manual fire option
Fixed: Vermin has a magazine with red tracers at the end by default, added tracer magazines for all colors (
Fixed: L / BL / B / BR rifle lowered movement binocular switch (
Fixed: Zamak first set of rear wheels didn ' t change into shape destroyed
Fixed: Cropped Singleplayer tab text in Czech translation in the DLC Content Browser
Fixed: Missing link to utišao interior tail for automatic shooting of Katiba
Fixed: Wrong samples linked for utišao shots in automatic fire mode of MX
Fixed: Unarmed version of PO-30 Orka didn ' t have protumjere
Fixed: RCWS versions of Stomper / Saif now have distinguishable tracers per side
Fixed: AI can now correctly see through ground floor windows shops of
Fixed: The iron sights on the MMG_01 (Navid) are now being hidden when an optic is attached to avoid model clipping
Fixed: The animation source AddGunHolder was not defined in the config of the Mohawk
Fixed: Arm-shields of the AAF heavy vest to fit with BLUFOR / OPFOR
Fixed: When exporting from Garage when there is no animation source to change the export will force the default state of the animations (instead of a randomization)
Fixed: Static HMGs now have distinguishable tracers per side
Fixed: Wrong assignment of the flashlight in Showcase AAF
Fixed: Wheels on the Zamak that were clipping through the model
Fixed: Self-healing animation speeds to avoid sound desynchronization
Fixed: Greyhawk had broken damage indicator in vehicle info

Tweaked: Oružje Deployment heights regarding new engine behavior
Tweaked: Many translations for Marksmen
Tweaked: FD12 - Medalja times nerfed based on play testing
Tweaked: Lowered the volume of the music to not overwhelm the voice-acting (Showcase FFV)
Tweaked: Music for Marksmen
Tweaked: Stance Indicator - 'can deploy' and 'rested can deploy' separated
Tweaked: Fire particle effect for Fireplace and Campfire
Tweaked: Minor tweaks in VR courses
Tweaked: Smoke screen for Strider and Ifrit
Tweaked: Centered all models Zamak
Tweaked: Adjusted ambient animals density
Tweaked: Refactored oružje deployed actions
Tweaked: Defined Inverse Kinematics for ističu se globalno zagrijavanje up animations (plus tweaks and optimizations)
Tweaked: Improved launcher sway in all stances and also optimized the differences between walking and taktički pace in crouch with a launcher
Tweaked: Marksmen characters re-factored
Tweaked: Cleaned radio static from clicks and fade in i fade out applied
Tweaked: Slightly increased Zafir's inertia coefficient to better correspond broju pojedinog with the gun's weight
Tweaked: Shadows of the xH-9 family of helicopters
Tweaked: Volume of closure samples for MX
Tweaked: Positions of optics on Navid
Tweaked: Some OPFOR Recon soldiers got LBV Harnesses instead of obsolete ELBV Harnesses
Tweaked: Configured countsForScoreboard for base classes
Tweaked: Sound for Check Point Clear used in Firing Drills and Time Trials
Tweaked: Dirt runways were not producing dust effects and are now
Tweaked: Configured isLockingDisabled to disable locking and targeting on House_F, FloatingStructure_F and Lamp_base_F
Tweaked: Vermin magazines tracer variants localized
Tweaked: Changed audibility footsteps of
Tweaked: Field names of samples for swimming

Changed: External camera position for static laser designators
Changed: Default muzzle flash of ASP-1 Kir to be on par with other suppressed oružja
Changed: Disabled Sling Load Assistant for Taru helicopters with pods
Changed: ELBV Harnesses are not visible in the game anymore, since they are now obsolete. LBV Harnesses can be used instead.
Changed: BIS_fnc_initVehicle_textures is no longer defined by the VhC function because it was a duplicate of the command getObjectTextures

Removed: Obsolete backpacks containing parts of non-existing autonomous oružja
Removed: Surplus items from CfgPatches
Removed: CA_TextReserved class from RscDisplayConfigureAction.hpp (label about reserved keys)
Removed: FlareLoop effect from the editor

Igra Značajke
Novi igra motor omogućuje upravljanje borbama s bez prethodno realizam.
Sada se pojavila mogućnost da potonuti pod vodu!
Raznolikost oružja od "klasičnih" AK-74 i M-16 do još nisu objavljeni u masovnu proizvodnju prototipova.
Kombinirajući sve pozitivne kvalitete prethodnika, znači da novi motor i mogućnostima, ARMA 3 pruža igraču ništa ne usporedive iskustvo, tehničke i taktičke borbe.
Izradite vlastite igre skripte, koristeći jednostavan i intuitivan editor misija.

Značajke prepakirati
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Prisutan tableta za multiplayer LumaEmu v1.6.9 by Steam006

Arma 3 (v 1.44) (2013.) računala | prepakirati strane SpaceX

Arma 3 (v 1.44) (2013.) računala | prepakirati strane SpaceX

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